09.11.2011 - 15:37
My [and many others'] main problem with world games is this; it takes too long to cross the ocean. Many players are hence turned off by this annoying delay from some hardcore Asswind action. That's understandable--it's a bloody ocean after all! But this is a serious impediment to gameplay against real players once you cleared the region you've played on and want to move to the next region. So here is my radical proposal:
What do you think? Are up for something like this? I've spent long and hard thinking about this and how it could be applied in an actual game which has led me to this well thought-out proposition. Please comment!
---- YOBA:
Youth-Oriented, Bydło-Approved
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09.11.2011 - 15:39
To add a movement boost on certain areas (like over oceans) would be good, but not globally. It's part of the problem that the world isn't a cylinder but similar to a sphere.
---- Afterwind Summer 1v1 Tournament Final Victory With music and annotation Afterwind Autumn/Winter 2v2 Tournament Final Victory Only music this time
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09.11.2011 - 16:03
I always thought a good solution to the ocean would be adding island nations, there are a good amount that are not in the game that would improve intercontinental warfare. The canary islands, Socotra, french polynesia and other small islands around oceania, the virgin islands. There are probably a lot more i'm not thinking of. But I think that just adding these islands would help more than messing with the movement range. Honestly the atlantic is pretty quick and not that bad for fighting over. The pacific is what I think needs some islands thrown in.
---- Czech yourself before you wreck yourself.
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09.11.2011 - 17:59
How about this: The following shaded area would be a "speed zone" in world games only Any troops within it would move slightly faster (+1 or 2 movement speed) This would allow for troops to move among coasts or inside countries unaffected, but otherwise have a slightly quicker game pace.
---- ~goodnamesalltaken~
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09.11.2011 - 18:22
Goodnames, I take it you meant to post this image? This proves what a brilliant visionary you are! Pacific could be expanded a bit further but thank you for adding more credibility to such an idea!
---- YOBA:
Youth-Oriented, Bydło-Approved
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09.11.2011 - 18:36
---- ~goodnamesalltaken~
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09.11.2011 - 19:59
As long as the range to enter and exit this is greater by 50% more the the farthest unit range, I don't see it as a problem. And the speed increase should only be around 50%, would need testing.
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09.11.2011 - 21:44
Yeah adding islands would make the ocean a much better experience to cross, this proposal 0/5 cos will be glitchy (since the borders of an ocean can be screwed up, and putting it on all water will be terrible) so just add dem islands. and like houdini said, Atlantic isn't that bad. (though you could still add the islands there) P.S entente supporting entente all over this thread
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11.11.2011 - 07:39
While I do agree that adding the islands would be a good idea, there arent enough of them that you can even see on the map.
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11.11.2011 - 07:46
they can just do what they did with singapore lol
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11.11.2011 - 07:47
Singapore is also highly populated. The Federated States of Micronesia arent.
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11.11.2011 - 13:46
Adding islands is a simpler solution and it also bring more advantages. Also:
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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11.11.2011 - 16:16
Well sorry MATE but the world of Afterwind is not only based on the Earth, the playing field IS the Earth. You can't just add islands that don't exist in the real world. That would indeed be a good solution but it is just not realistic. So no. Let's all get back on topic. Fruit, they may be screwed up but this can be fixed after extensive testing. I did note that its effects should be transparent to the player, i.e. if this were to be implemented you wouldn't need to dig up this forum topic to see this is actually happening.
---- YOBA:
Youth-Oriented, Bydło-Approved
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Samnang Корисникот е избришан |
11.11.2011 - 16:18 Samnang Корисникот е избришан
If each turn is represented by a week, why does it take 15 weeks for a plane to cross the ocean?
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11.11.2011 - 20:05
Sorry mate, the places I listed actually exist. There are a lot of islands that exist in the real world that do not exist in afterwind. Check a map sometime. Also this is on topic, it's making a better suggestion to fix the problem presented by the thread. Because the one you made is a bad idea.
---- Czech yourself before you wreck yourself.
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12.11.2011 - 10:40
There are plenty of islands that really exist and aren't available on the actual Afterwind map, do some research and you will find it out.
I'm sorry, but I see no reason to keep on talking about a solution that won't be implemented. Did you read Ivan's quote I posted earlier?
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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12.11.2011 - 11:28
xaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxaxa
---- Dinner. The imprisonment of arachnids.
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12.11.2011 - 11:50
That quote is old, things change. Maybe he would want to now, maybe he wouldn't. You can't tell somebody to stop talking about an idea of theirs by bringing up a prehistoric quote. On topic, there are a lot of islands in the PA, but many seem worthless to add, seeing as they would be 1-city islands, and most people would skip over them. If they added Micronesia and gave it a decent capitol with more than 2, then that could change a little. Maybe add midway to Hawaii or something as well.
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12.11.2011 - 12:05
>prehistoric >not even 2 months ago Presumably, Ivan's opinion is going to be the same until it is indicated it is not as there is no clear evidence provided that his opinion has changed.
---- Dinner. The imprisonment of arachnids.
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12.11.2011 - 12:11
I must be mistaken, the quote I thought of was made around March. Apologies, but the post still stands.
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12.11.2011 - 12:12 Presumably, Ivan's opinion is going to be the same until it is indicated it is not as there is no clear evidence provided that his opinion has changed.
---- Dinner. The imprisonment of arachnids.
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12.11.2011 - 12:25
You speak rudely, please stop. And who knows if his opinion has or not- I don't ever presume anything so I cannot really comment on your non-needed bold. Let's go back OT, shall we?
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12.11.2011 - 12:27
He expresses in the relevent text that he believes adding terrain is not worth the effort - hence, it is indicated that it is not worth the effort in his opinion, rather than being worth the effort in others opinion. Hence, he has an opinion that has no evidence suggesting it has changed. Ivan therefore believes, based on our current information, that adding terrain is not worth the effort.
---- Dinner. The imprisonment of arachnids.
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12.11.2011 - 12:44
You're all wrong about the islands in the Pacific. I hate to even have to argue this with you imbeciles who needs to get their facts right. I've checked out a few of the countries and they all seem to have very small capitals and tiny populations. If I recall correctly (from an older thread), the smallest capital in the game had about 0.1 million inhabitants. Not a single capital of any country in the Pacific (excluding ones like the Philippines, autists) I checked exceeds a population of 50,000 except Honiara of the Solomon Islands (78k). Therefore, they cannot be included in Afterwind. By the way Pinheiro, Ivan only mentioned adding terrain in his post. ABox did indeed mention movement cost in his, but Ivan only replied to his point of adding more terrain. Henceforth your quotation is invalid for the purposes of this discussion.
---- YOBA:
Youth-Oriented, Bydło-Approved
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12.11.2011 - 13:29
Such trolling. Anyway, there's no reason a new precedent cannot be created by adding Honiara or other cities as there currently exists no formal rule stating a country capital cannot be less than 100k inhabitants.
---- Dinner. The imprisonment of arachnids.
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12.11.2011 - 14:04
Read the quote again and you will realize that they were talking about different movement ranges in especific parts of the map, which is pretty much the same we are discussing here. Another quote I want to remember, from the same thread I took the other one (that happened 1 month ago, I wouldn't call it pre-historical).
Azores has an estimated populations of 245k, while Falkland Islands has a population close to 3k. Now, a few Pacific Islands: Nauru - 9k Line Islands - 9k Tuvalu - 11k Wallis and Futuna - 15k Marshall Islands - 70k Tonga - 104k Papeete - 131k Samoa - 180k Vanuatu - 230k New Caledonia - 256k French Polynesia - 267k Solomon Islands - 525k
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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12.11.2011 - 15:51
It beats me why Ivan would use the Falklands, particularly as they're an overstretched British territory (wouldn't work well, would give an unfair advantage to UK in world games). Also, we've had this conversation before. As for the ones you listed, you again ignored my post Pinheiro; what we're looking for is population in the capitals, not the entire islands' population. Your statement is made void by this fact.
---- YOBA:
Youth-Oriented, Bydło-Approved
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