Пронајдени резултати: 1718
I changed the connection type last time like in the last news post and now when I want to connect to atwar I get the following error in the console.

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19.02.2016 во Wörterschlange
Ausländer
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19.02.2016 во Wörterschlange
Ungesund
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02.01.2016 во Happy New year!
Happy New Year.

I am excited about the tournament system
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04.11.2015 во Austria is strong nation?
Austrian army is weak. We would even lose against slovenia. Austria is a neutral country and therefore a very small army
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30.10.2015 во Wörterschlange
Spaß
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27.10.2015 во Wörterschlange
Arzt
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26.10.2015 во Wörterschlange
Schwangerschaft
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19.10.2015 во Wörterschlange
Schule
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02.10.2015 во Rank 14
The skull will be used for the highest rank available. So 2 million would be the skull and rank 13 gets something like rank 0-12
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Напишано од Mauzer Panteri, 28.07.2015 at 09:20

,.,


you got the throphy you deserved
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01.07.2015 во white page
When I go to http://de.atwar-game.com/games/ (which is the page I get from the main menu), I just get a white page. I have to go to http://www.atwar-game.com/games/ to actually be able to play
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18.06.2015 во First Bugs
When I am refreshing the page while playing all my moves are gone, even if I have commited my moves
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18.06.2015 во First Bugs
Наводници:

Наводници:

4. when selecting a country this happened to me (only once so far)

What the hell? No idea what went wrong here.

This also happened to Laochra. In both cases, when playing the first time

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Will there also come the chat function to the lobby?

There's a chat in the lobby and it should be working too. It's in the bottom of the screen, folded by default.

Somehow I cant see it:


Is it supposed that I can play in several quick games at the same time in just different tabs?
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18.06.2015 во First Bugs
* private games need no password
* when clicking sound on/off 2 times the animated text is not stopping. the 2 animations go after each other
* private chat person selectbox is wrong
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18.06.2015 во First Bugs
1. at the winning screen there is a broken image spinning

2. broken image in the log

3. winning is nice, but once is enough:

4. when selecting a country this happened to me (only once so far)

5. when making a game. I can't set maximum players to over 10 (I get the error I dont have the right subscription)
6. bad placement of the unit hover.

7. if you put units to free land and then you click on them. they all should be selected by default. currently no units are selected. that is pretty annoying



Will there also come the chat function to the lobby?

I will add more constantly
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24.04.2015 во Ban the Person Above You
I am in the mood to ban.
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Напишано од clovis1122, 21.10.2014 at 07:58

One that compare the amount of cities and reinforcements with the available ones in default map maybe?


Sounds good, but I would not let the income influence the result, since the battle system doesn't care about your income. It just takes all battles into account (more reinforcement = more battles). But we can add some penalties if the income is too high. Let me give you an example of how I would do it:

revenue = avg( dr ) / avg( cr )

dr ... default map reinforcement --> the sum of all reinforcements of all cities on the default map
or ... compared map reinforcement --> the sum of all reinforcements on your map

example
default map has 100 cities with 450 reinforcements alltogether and yours 30 cities with 150 reinforcement
revenue = (450 / 100) / (150 / 30) = 0.9 --> your map has a value of 90%

If we want to add the income to that then i would do it afterwards and now do the same calculation with the income as we did with the reinforcement and just subtract the difference to 1
example part 2
default map has an overall income of 20k and yours 7k
income_revenue = (20k / 100) / (7k / 30) = 0.86

final_revenue = 0.9 - (1 - 0.86) = 0.76

Additionally I would add an upper limit of 120%. So that people are forced to make their maps more similar to the default map according to values.
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Напишано од International, 21.10.2014 at 02:03

Ridiculous scheme...

*sigh*

Ivan, full power to mods is a really bad idea. Moderators, and people in general, are rarely fair if they tried, and from the comments here, several are not even trying to be.

Hazardouz, administrating bans can't really be done well by a computer. How do you program the game to gauge the severity of rudeness? That is why I have refrained from complaining about it.

SP reductions can be done by a program. Writing an algorithm for it shouldn't be that hard.

Ivan, I beseech you to leave SP reductions to a fairer judge!


I agree with you, that no human being can make totally fair decisions. But we try it and for now this system is good enough. It works good and we didn't have to wait long, because it is a small feature. I personally can just imagine a very complex solution to make it totally fair. Therefore I prefer the current one.

What kind of algorithm for balancing the SP multiplier are you suggesting?
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Напишано од Tundy, 20.10.2014 at 08:55

Напишано од clovis1122, 20.10.2014 at 08:48

Напишано од Ivan, 20.10.2014 at 05:02

Wow, that was one very long sentence... And no, I don't think map makers are entitled to having absolute control over how much SP their map generates. That's just an invitation to farm shitty maps and ignore good ones.


Giving full control to Mods is not reasonable as well. There should be an agreement between Mods and the MapMarker, or at least, warn the MapMarker with reasonable time before his map get SP nerfed.


Why?
Explain how is giving full control to mods bad


If a mod is nerfing the revenue of a map, then he/she must have a reason for that. So the map maker can easily ask a mod why it got nerfed and according to that the map maker can update the map so that the map gets 100% again.
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This is a cool tourney. If someone is alone i am in
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Напишано од Mr_Own_U, 07.10.2014 at 12:12

Напишано од Safari, 07.10.2014 at 12:09

If you can trust your clan memeber this will not happen in the first place !!!

But I can imagine that some people want to have that and since that is already implemented for mods with "/c pattern" for clearing something and "/r pattern" for that fancy text (message got removed by person x), it will not be too much effort to make this.

Support!


That's exactly right, you should be able to trust. But sometimes people say stuff they wish they can take back, and never can. And that's how relationships are ruined.


what about flooding the clan chat, till it is not visible anymore (clan chat has no flood control)
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If you can trust your clan memeber this will not happen in the first place !!!

But I can imagine that some people want to have that and since that is already implemented for mods with "/c pattern" for clearing something and "/r pattern" for that fancy text (message got removed by person x), it will not be too much effort to make this.

Support!
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Напишано од International, 01.10.2014 at 06:25

Напишано од Columna Durruti, 01.10.2014 at 06:18

...or simply put a max SP/turn ratio!


That works too, I guess...
The highest I've ever earned in a default map game is around 50SP per turn, so, say, 280SP per game plus 40SP per turn. So 320SP maximum for a 1-turn game, 360SP maximum for a 2-turn game, 680SP maximum for a 10-turn game, etc.


just for the info. the value of the SP per turn should increase, since the longer the game, the more SP you usually get (more fights and bigger fights each turn)
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Well we don't hand out such trophies anymore
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25.09.2014 во Afterwind"atwar" price?
Напишано од Goblin, 24.09.2014 at 14:34




that estimation from that website is pretty low, if you think of the game size. If you would need to write that game new from scratch you would have to pay way more for the salary expenses
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Chicken
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By
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18.09.2014 во Clan header editing
You can just match the image in the height, not in the width. In the width you have to do fade into a color like Goblin already said. Check out my clan or profile banner.
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17.09.2014 во Can our cw games count?
I contacted him accidently about this just a few moments ago. Seems like he just forgot about it
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