08.01.2019 - 22:51
LB nerf seems great so far. Atwar already has enough randomness in its gameplay. And LB was played on almost every country, especially on eu+. So seeing thats gonna be harder now, this nerf was needed.
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08.01.2019 - 23:10
No you actually cant reach them without air transport. Prove me wrong.
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08.01.2019 - 23:33
https://www.youtube.com/watch?time_continue=3&v=tGVUVp6HqRk
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08.01.2019 - 23:59
Now do poland
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09.01.2019 - 00:11
Ah, thought you was talking about belarus, my mistake, impossible for poland, but moscow yes!
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09.01.2019 - 00:31
Or you could buy an at and find most suited expansion for you where you can go both poland and moscow.. Edit: plus you'd need more than +1 range to reach pol without at, unless IE can cover this distance too after you add 1 range.. Blitz problem isnt with range.. Add def to militia but remove their range or something like that if you wanna see it used more often.
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09.01.2019 - 00:39
Nah I use blitz ukr all the time. Adding more def to militia would make it broken.
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09.01.2019 - 00:45
Mil with 4 def and 3 range, i wouldnt call that broken but k.
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09.01.2019 - 04:21
Yeah, not sure what the deal is with these MoS suggestions... I see no need to change it at all, though to be fair, it's my #1 strat, so naturally, I'd be opposed to any nerfs. I do like the idea of a sub capacity II upgrade - that would be interesting for a variety of strats (GW, NC, etc.).
---- Embrace the void
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09.01.2019 - 04:32
1a) LB nerf should only apply to Infantry. Leave Militia at no additional cost (just standard 30). 1b) Removing DS Helicopter capacity just ruined the strat completely. Only really high ranks, or low ranks targeting it, have the upgrade (even with premium, it's still a salty 28,800 SP). 2) None. Bring on the Buildings (then add a strat or two, or modify existing ones, to affect Buildings). 3a) SM: Remove Infantry nerfs or buff Helicopters. 3b) MoS: leave it alone 3c) HW: Inf +1A; Tank +1D; Subs, Bombers, & Stealth: +1A, +1D
---- Embrace the void
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09.01.2019 - 08:38
Thanks! I was searching for that video of yours, xa. Guess I dont need to anymore.
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09.01.2019 - 09:12 i think this just proves how 'beta' aoki's blitz rush is compared to mine
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09.01.2019 - 09:21
Yeah you only forgot one huge factor. Steve didn't exploit bugs/glitches to get more range and certainly didnt get banned for it, you on the other hand..
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09.01.2019 - 10:17
u cant even bigwall ankara correctly nub
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09.01.2019 - 10:28
Steve Aoki's useless af rush is already thrown to the dogs at this point lmao
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09.01.2019 - 11:05
Can we make rank 3 at least to post in forums to avoid cases like bugs spamming?
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09.01.2019 - 13:46
One of the incentives for playing LB is the range it gives, -1 inf range and people will not pick it as much, else back to normal, at least lets try that out for a few days and let the community decide?
---- ''Everywhere where i am absent, they commit nothing but follies'' ~Napoleon
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10.01.2019 - 17:51
Blitz and RA definitely needs a buff to be viable once again. I personally think you just pull the trigger and give Blitz +1 atk on inf to make it a pure glasscannon offensive strat, and give RA tanks +1 attack to give it a glimpse of the last time the strat was actually viable. Also IF has been an average strat for a while now. I think it's time give milis +1 movement to reinvent the strat's concept.
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10.01.2019 - 23:17
My time to shine! I made a post about this when those DDOS attacks happened last year : https://atwar-game.com/forum/topic.php?topic_id=35278 My idea was to include rare units as purchasable options or to make certain strats even more op. RA - Add light tanks, heavy tanks, + heavy artillery SM - Include missiles, different air transport units MOS - More stealth units like mercenary legions etc PD - Include Exo inf, ski inf, anti tank inf etc. I think it would be interestsing to at least test out maybe the general game we have normal units, but when you use certain strats, you get these bonus units, but regular units get seriously nerfed. (Ex for RA, light+heavy tanks for op recap, but IF range inf with blitz def) Just a suggestion but that would be hecka cool!
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10.01.2019 - 23:21
ok so gc lol
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10.01.2019 - 23:24
not really. It's still weak, but not suicidal, to attempt air transportation at distances where there's no city to reach. HW Bombers leaves your Air Trans a sitting duck. Plus, with Inf having only 1A, first-turn expansion is impossible, even with the General. With the planes nerfed so badly, with no decrease in cost, they are almost useless. You might buy a few, here and there, to knock down walls from a distance, but that is it. Maybe that was the intent of the creators...? The Subs are nerfed so badly that they do not serve their purpose in taking down enemy ships. The only thing they can do is knock down a wall, and pick off a naked transport, but that's it. Escorted Transports are immune to a stack of HW Subs. Maybe I haven't played it enough to understand. My experience with it, so far, is a bit frustrating because it's so slow, the Infantry don't back up the Tanks in attacking at all, and the Tanks don't back up the Infantry in defense at all. The mix of Tanks and Infantry I normally use in a game w/o strats doesn't work much at all with HW. I guess I need more time with the strat, or have someone explain to me how they have used the units to their best advantage. I haven't unlocked the secret to making HW really rock, yet, apparently.
---- Embrace the void
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10.01.2019 - 23:27
LB does not add range. It adds critical, view and cost. That's why Infantry should get the cost nerf along with the other units, to keep the strat from being spammed. Particularly since spamming Infantry is almost unstoppable regardless of strat, even None.
---- Embrace the void
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11.01.2019 - 00:28
Lower the cost for Anti-Air for imp strategy
---- Lest we forget Moja Bosna Ponosna
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11.01.2019 - 02:27
agree with most of these, though if you do reboost ds it would need a different nerf because it's quite strong (coming from a ds player), maybe remove the +1 heli defense also, sm heli buff would fit the strat more than removing inf nerf
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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11.01.2019 - 04:26
Agreed! I always thought it is strange that the Helis are not affected by SM - they do fly, so you'd think that they would gain something with a strat called "sky menace" I was thinking something consistent with the Bomber and Stealth buffs, such as: +1A, +2R, +1V, and -30 Cost.
---- Embrace the void
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11.01.2019 - 05:16
Pls bring back heli capacity and remove the heli capacity upgrade instead
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11.01.2019 - 05:39
true haha, though that's a pretty strong boost and SM is already a viable strat. I don't see helis as a main unit to be used in SM (that's what DS is for) but rather a supplementary force for when one needs firepower (esp against inf stacks) with limit reinforcements and a lot of cash (like how they are used now, just better). They are already boosted against infantry, so maybe the +2range is enough. A slight cost reduction or defense boost can also go with that.
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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11.01.2019 - 13:16
Why -10 cost for inf? I was thinking -1 defence for inf (just like PD gives -1 attack for tanks). PD also gives -10 cost for inf, so why not RA/TG to give -10 cost for tanks? Just imagine TG Prussia in WW1!
---- If a game is around long enough, people will find the most efficient way to play it and start playing it like robots
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11.01.2019 - 17:38
Why not to nerf imper with +10 cost for inf or -1 range for them. 40 cost for imper infs, which have normal range and def would be fine. Why not to add 10 cost to pd militia? 20 pd m. have bigger range then normal militia, also better def. After nerfing : blits, sm, lb, ds, gw... Boring spam strats deserved to be nerfed too.
---- http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
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