After months of hard work, atWar is finally open to everyone. We have said our goodbyes to Afterwind, and are now looking steadily into the future. Some of the players are rather overly-nostalgic - but this is always unavoidable, unless we decide to halt all progress on the game. Personally, we are rather pleased with the result and are really excited about all the custom maps and scenarios popping up.
We'd like to specifically thank all the players who are patiently going along with the changes and offer their ideas and criticism without being overly-dramatic about it. We are here to continue making the game better, thanks for understanding this.
And here's the list of what's new and what's changed between Afterwind and atWar - if you notice something is missing, please tell us.
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